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4471 books were found.
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working... Read More >>
Shows you how to make fast, full-screen action games such as side scrollers and 3D shooters. This book covers features... Read More >>
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer,... Read More >>
There is little doubt that computer and video games occupy a significant place in contemporary popular culture.... Read More >>
Learn everything you need to program 2D games with DirectX 8.1! Read More >>
This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument... Read More >>
Aimed at Java developers working on game development projects, this work covers J2ME games, extensions and all portable... Read More >>
This text covers real-time shading systems, their design and how they work. Procedural shading, long valued for... Read More >>
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex... Read More >>
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With the debut of its Mac App Store earlier in 2011, Apple has unveiled a new distribution platform for developers... Read More >>
HTML5, CSS3, and JavaScript, used together, are revolutionizing the web. These technologies enable developers to... Read More >>
""This book was developed as a textbook on Games for Impact. These are games that have a goal beyond entertainment,... Read More >>
An examination of how the Gothic appears in game space to interrogate an area of substantial importance to contemporary... Read More >>
A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon, and an ode to our love of... Read More >>
This Element provides an analysis of digital mystery game narratives through the lens of game studies approaches,... Read More >>
Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting... Read More >>
Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies... Read More >>
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development.... Read More >>
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It... Read More >>