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31 books were found.
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows... Read More >>
Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step... Read More >>
This is a beginner's guide with plenty of screenshots and step-by-step instructions. Through three sample games,... Read More >>
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete... Read More >>
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS.... Read More >>
This book is about game interaction design-in other words, shaping what players can do and how they do it to make... Read More >>
The ultimate career guide walks you through the pitfalls and power-ups of building a career in this multi-billion... Read More >>
""Explains what level design is and how to use it to make engaging video games""-- Read More >>
55% OFF for bookstores! Fun and creative activity to promote family quality time! Read More >>
A comprehensive introduction to the latest research and theory on learning and instruction with computer games.... Read More >>
An OFFICIAL A5 Battle Royale notebook from Epic Games, creators of FORTNITE, the BIGGEST gaming brand in the world.... Read More >>
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging... Read More >>
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on... Read More >>
How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from... Read More >>
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Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK... Read More >>
""Learn the skills to design any conceivable 2D game using Flash and ActionScript."" -- Cover. Read More >>
Girls and women as game players and game designers in the new digital landscape of massively multiplayer online... Read More >>
This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup... Read More >>
Good or bad level design can make or break any game, so it is surprising how little reference material exists for... Read More >>