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OverviewFull Product DetailsAuthor: Rex van der SpuyPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: APress Edition: 1st ed. Dimensions: Width: 19.10cm , Height: 3.80cm , Length: 23.50cm Weight: 1.411kg ISBN: 9781430247166ISBN 10: 1430247169 Pages: 732 Publication Date: 27 November 2012 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsLearning HTML and CSS Learning JavaScript Your First Games Creating a Game World Making Maps Objects and Animation Game Sprites Bumping Into Things Making Video Games Making Bigger Games Physics and Platform Games Advanced Character ControlReviewsAuthor InformationRex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical. Tab Content 6Author Website:Countries AvailableAll regions |