Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Author:   Michael Salmond (Florida Gulf Coast University, USA)
Publisher:   Bloomsbury Publishing PLC
ISBN:  

9781350015722


Pages:   192
Publication Date:   11 February 2021
Format:   Paperback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement


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Overview

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Full Product Details

Author:   Michael Salmond (Florida Gulf Coast University, USA)
Publisher:   Bloomsbury Publishing PLC
Imprint:   Bloomsbury Academic
Weight:   0.664kg
ISBN:  

9781350015722


ISBN 10:   1350015725
Pages:   192
Publication Date:   11 February 2021
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Reviews

A pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education. * Johnny Luce, co-owner, software designer, and engineer at augzoo * This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism * J. Weinel, University of Greenwich, UK *


A pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education. * Johnny Luce *


Author Information

Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA. He is the author of The Fundamentals of Interactive Design (2015) and Video Game Design: Principles and Practices from the Ground Up (2017). He has published scholarly papers on video gaming and is an active game developer and interaction designer.

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