Data Structures and Design Patterns for Games

Author:   David Cortez
Publisher:   Cengage Learning, Inc
ISBN:  

9781133603610


Pages:   608
Publication Date:   13 November 2013
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Data Structures and Design Patterns for Games


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Full Product Details

Author:   David Cortez
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Dimensions:   Width: 18.90cm , Height: 2.00cm , Length: 24.60cm
ISBN:  

9781133603610


ISBN 10:   1133603610
Pages:   608
Publication Date:   13 November 2013
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Reviews

Introduction. PART I: DYNAMIC MEMORY, DATA STRUCTURES, & DESIGN PATTERNS. 1. Dynamic Memory & Data Structures. 2. Design Pattern Types In Games. 3. Data Structure Traversal. PART II: DESIGN PATTERNS & LINEAR DATA STRUCTURES. 4. Linked-Lists As Chain-Of-Responsibility. 5. Singletons As Game Managers. 6. Factories As Game Entity Generators. 7. Decorators Allow Game Entities To Assume More Artifacts. PART III: DESIGN PATTERNS & HIERARCHICAL DATA STRUCTURES. 8. Trees As Scene Managers. 9. Graphs & Dungeon Traversal. 10. State Patterns, Graphs, Finite State Machines, & Artificial Intelligence. Appendix A: Visual Studio 2010 & Lab Completion. Appendix C: Unified Modeling Language. Appendix D: Inheritance, Polymorphism, & Abstraction. Appendix E: Asymptotic Analysis, Growth, and Big-O Notation.


Author Information

Dave Cortez has more than twenty-five years of experience working with hardware, software development, and quality assurance, nine years of which were dedicated to technical education. For the past ten years, Dave has created custom technical educational curricula. His first foray into publishing was as a technical reviewer for an algorithms text. He currently teaches in post-secondary education, specializing in video game theory, 2D and 3D graphics, and software project management. He is secretly a robotics engineer and enjoys programming Artificial Intelligence. Dave can be found, on occasion, trekking through the California Sierras.

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