Interactivity and Meta-Engagement in Digital Mystery Narratives

Author:   Julialicia Case (University of Wisconsin)
Publisher:   Cambridge University Press
ISBN:  

9781009365871


Pages:   75
Publication Date:   31 December 2025
Format:   Paperback
Availability:   Not yet available, will be POD   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon it's release. This is a print on demand item which is still yet to be released.

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Interactivity and Meta-Engagement in Digital Mystery Narratives


Overview

This Element provides an in-depth analysis of digital mystery game narratives through the lens of game studies approaches, game design principles, and literary theory. Beginning with an overview of important game studies concepts, the Element argues that the narrative effects of video games cannot be fully understood without an understanding of these principles. Next, the Element incorporates these ideas into a detailed analysis of digital mystery stories, illustrating how game design elements augment and enhance narrative impact. Finally, the Element applies these principles to several print texts, illustrating how game studies principles help to articulate interactive strategies. Ultimately, this Element argues that incorporating digital mystery narratives into the field of crime studies goes beyond simply broadening the canon, but rather that an understanding of game studies principles has the potential to augment discussions of interactivity and reader participation in all crime narratives, regardless of media form.

Full Product Details

Author:   Julialicia Case (University of Wisconsin)
Publisher:   Cambridge University Press
Imprint:   Cambridge University Press
Weight:   0.250kg
ISBN:  

9781009365871


ISBN 10:   1009365878
Pages:   75
Publication Date:   31 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available, will be POD   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon it's release. This is a print on demand item which is still yet to be released.

Table of Contents

Introduction; 1. Game Design Concepts and Crime Narratives; 2. Environmental Storytelling and Empathy in Gone Home & Firewatch; 3. Meaningful Choice, Implication, and Culpability in Pentiment & Disco Elysium; 4. Blurred Boundaries, Cross-Cultural Connections, and Real-World Reflections in Never Alone, Immortality, and Transmedia Mysteries; Conclusions and Implications: What the Narrative Strategies of Digital Crime Narratives Mean for Storytelling; Works Cited.

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