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OverviewFull Product DetailsAuthor: Brian SchwabPublisher: Cengage Learning, Inc Imprint: Delmar Cengage Learning Dimensions: Width: 18.90cm , Height: 2.00cm , Length: 24.60cm ISBN: 9781435460836ISBN 10: 1435460839 Pages: 352 Publication Date: 21 May 2014 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsPart I: THE CURRENT STATE OF GAME AI. 1. Why psychology? 2. From humble to Deep Blue. 3. The point of game AI. Part II: PLAYER ARCHTYPES. 4. Players are a collection of skills and interests. 5. Player skillsets. 6. Archtype breakdown. Part III: GAME ARCHTYPES. 7. Games are a collection of challenges and content. 8. Game challenge types. 9. Game genres. 10. Newly emerging types. Part IV: HUMAN BIASES. 11. Operant conditioning. 12. Reinforcement Learning. 13. Chance and Probability. 14. Logical Issues. 15. Decision Hueristics. 16. Human Behavioral Error. 17. Flow experiences. Glossary. Author InformationAn industry professional for over 17 years, Brian Schwab has worked on a huge variety of games at a number of different companies, always with a focus on gameplay, AI, and design. The author of AI Game Engine Programming, Brian has also given numerous talks at AIIDE (for which he also serves on the board) and GDC. Tab Content 6Author Website:Countries AvailableAll regions |
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