Real-Time Shading

Author:   Marc Olano ,  John Hart (University of Texas, Dallas) ,  Wolfgang Heidrich
Publisher:   A K PETERS
ISBN:  

9781306500111


Pages:   370
Publication Date:   01 January 2002
Format:   Electronic book text
Availability:   Available To Order   Availability explained
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Real-Time Shading


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Overview

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Full Product Details

Author:   Marc Olano ,  John Hart (University of Texas, Dallas) ,  Wolfgang Heidrich
Publisher:   A K PETERS
Imprint:   A K PETERS
ISBN:  

9781306500111


ISBN 10:   1306500117
Pages:   370
Publication Date:   01 January 2002
Audience:   General/trade ,  General
Format:   Electronic book text
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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