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OverviewA joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon, and an ode to our love of gaming, by one of the most trusted voices in video games writing. 'Among the best things ever written about Nintendo.' TOM BISSELL, author of Extra Lives: Why Video Games Matter 'Delightful . . . This book paints a vivid picture of the most important company in video games.""' JASON SCHREIER, author of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made From the instant classics to the hidden gems, Nintendo's video games occupy a special place in the hearts of hundreds of millions of people around the globe. Every player has forged a unique connection with a beloved game, feeling that rush of awe and wonder as they immersed themselves in a virtual world in pursuit of that most human of impulses: the desire to have fun. Super Nintendo finds lifelong gamer Keza MacDonald exploring Nintendo's legendary roster of games - as well as consoles such as the SNES, Gameboy, Wii and Switch, and a host of other quirky inventions from the Power Glove to Nintendo Labo - drawing from decades' worth of exclusive interviews with their creators and the people whose lives have been changed by them. Along the way, she tells the story of how this unassuming playing card company, founded in Kyoto in 1889, became one of the dominant cultural forces of the twenty-first century. Offering unparalleled access to the company and its fun-filled world, and written with warmth and wit, Super Nintendo captures the love that so many of us feel for video games - and reveals just what that love tells us about being human. FEATURING CHAPTERS ON Ultrahand, Donkey Kong, Super Mario, The Legend of Zelda, Metroid, Pokémon, Kirby's Adventures, Wii Sports, Animal Crossing, Nintendo Labo, Super Smash Bros, Splatoon 'This is cultural history at its most generous: Nintendo not as corporate monolith, but as dream factory, mythmaker, and companion to childhood.' SIMON PARKIN, contributing writer for The New Yorker Full Product DetailsAuthor: Keza MacDonaldPublisher: Guardian Faber Publishing Imprint: Guardian Faber Publishing Edition: Main ISBN: 9781783353057ISBN 10: 1783353058 Pages: 304 Publication Date: 12 February 2026 Audience: General/trade , College/higher education , Professional and scholarly , General , Tertiary & Higher Education Format: Hardback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsAuthor InformationKeza MacDonald is the video games editor at The Guardian, for whom she also writes the 'Pushing Buttons' newsletter; she previously worked pretty much everywhere in the games media, including as editor-in-chief of Kotaku UK. She has spoken about games extensively on radio and television and has presented a Radio 4 documentary on the history of games. MacDonald grew up in Edinburgh, left home at sixteen to work on a video games magazine, and hasn't lost interest in them since. She has spent nearly two decades as a journalist immersed in video game culture, writing about how they are made, how they are played, and how they connect people to each other all over the world. She now lives in Glasgow with her partner and children. Tab Content 6Author Website:Countries AvailableAll regions |
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