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4471 books were found.
Even though I've worked with these systems for years, I found new ways of looking at several topics that make them... Read More >>
An Introduction to Nonlinear Partial Differential Equations is a textbook on nonlinear partial differential equations.... Read More >>
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Demonstrates how readers of any level can take advantage of the graphics and animation capabilities built into powerful... Read More >>
This reference teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language.... Read More >>
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the... Read More >>
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide Read More >>
Are you anxious to get started with the new release of Photoshop? If you learn best visually, then you'll love the... Read More >>
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers... Read More >>
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments... Read More >>
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers.... Read More >>
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience... Read More >>
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into... Read More >>
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on... Read More >>
The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s.... Read More >>
Through rich full-color images this book guides the beginning Second Life content creator through third party programs... Read More >>
Heaton gives readers common terms from the Linden Scripting Language that can be utilized in Second Life, an Internet-based... Read More >>
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect... Read More >>
Modify gameplay, add textures, and integrate amazing effects Develop intense environments, then share your design... Read More >>
Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors... Read More >>
Examines how to create a story, while relating practical considerations of building a simulation. This book also... Read More >>