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OverviewThe creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge ""naturally"" through precise modeling of the anatomical structure and accurate simulation of tissue properties. This has so far only been realized in parts, and no current implementation catches all the intricacies of the human face. This text describes an approach for building and animating virtual head models with anatomical structure, animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations. Full Product DetailsAuthor: Kolja KählerPublisher: VDM Verlag Dr. Mueller E.K. Imprint: VDM Verlag Dr. Mueller E.K. Dimensions: Width: 17.00cm , Height: 0.90cm , Length: 24.40cm Weight: 0.281kg ISBN: 9783836444804ISBN 10: 3836444801 Pages: 172 Publication Date: 16 October 2007 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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