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OverviewThis undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX. Full Product DetailsAuthor: Kelvin Sung (University of Washington, Bothell, USA) , Peter Shirley (NVIDIA) , Steven Baer (Robert McNeel & Associates, Seattle, Washington, USA)Publisher: CRC Press Imprint: CRC Press ISBN: 9781322624976ISBN 10: 1322624976 Pages: 560 Publication Date: 01 January 2008 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsA detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner. The Bookwatch, March 2009 Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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