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Written to help you develop the fundamental programming skills you need to immediately begin working with modifications... Read More >>
The essays in this first volume in the Carnegie Mellon Entertainment Technology Series represent entertainment computing... Read More >>
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success... Read More >>
Dave Prochnow is an award-winning professional writer, editor, and contributor to numerous technical publications,... Read More >>
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything... Read More >>
Create your own levels and game mods Build single- and multi-player levels, add scripts, and share your mods... Read More >>
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects;... Read More >>
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and... Read More >>
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even... Read More >>
Game Art analyzes everything that goes into designing and building a successful videogame. Every stage of the process... Read More >>
This book covers the basics of level design without focusing strongly on one single software platform or product.... Read More >>
Providing how-to information on retro gaming, this is a guide to playing and hacking classic games. The author aims... Read More >>
The popularity of digital cameras continues to grow exponentially. They are now more powerful, feature rich, and... Read More >>
Although the number of commercial Java games is still small compared to those written in C or C++, the market is... Read More >>
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and... Read More >>
Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption... Read More >>
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing... Read More >>
Accompanied by a CD-ROM featuring sample games and a library of reusable code, graphics, and sound effects for game... Read More >>
The game industry is a high-growth, $50 billion global industry that promises important benefits and implications... Read More >>
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students... Read More >>