Advanced Java Game Programming

Author:   David Wallace Croft
Publisher:   APress
Edition:   Softcover reprint of the original 1st ed.
ISBN:  

9781590591239


Pages:   584
Publication Date:   30 March 2004
Format:   Paperback
Availability:   Out of print, replaced by POD   Availability explained
We will order this item for you from a manufatured on demand supplier.

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Advanced Java Game Programming


Overview

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling

Full Product Details

Author:   David Wallace Croft
Publisher:   APress
Imprint:   APress
Edition:   Softcover reprint of the original 1st ed.
Dimensions:   Width: 17.80cm , Height: 3.20cm , Length: 23.50cm
Weight:   1.096kg
ISBN:  

9781590591239


ISBN 10:   1590591232
Pages:   584
Publication Date:   30 March 2004
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of print, replaced by POD   Availability explained
We will order this item for you from a manufatured on demand supplier.

Table of Contents

Chapter 1 Development Setup Chapter 2 Deployment Frameworks Chapter 3 Swing Animation Chapter 4 Animation Library Chapter 5 Advanced Graphics Chapter 6 Persistent Data Chapter 7 Game Architecture Chapter 8 A* Algorithm Chapter 9 HTTP Tunneling Chapter 10 HTTP Polling Chapter 11 HTTP Pulling Appendix A Source Code Index Appendix B Introducing CVS

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Author Information

David Wallace Croft is a Java software architect with a professional background in Java game development. He formerly served as the president of the Silicon Valley Java Users Group and is the founder of the Game Developers Java Users Group. Croft earned his bachelor's degree from the United States Air Force Academy in 1990 and his master's degree from the California Institute of Technology in 1995. After a brief career in neural network chip design, he joined an online Internet multiplayer game startup in 1996 and has been programming in Java exclusively ever since. While writing this book, Croft taught Java 2D game programming within the Institute of Interactive Arts & Engineering program at the University of Texas at Dallas. In 2004, he transitioned from faculty to student and is now pursuing a doctorate in cognition and neuroscience in the School of Behavioral and Brain Sciences at the same university. His contact information is available at www.croftsoft.com.

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