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OverviewPhysics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. Full Product DetailsAuthor: Grant PalmerPublisher: APress Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 2.60cm , Length: 23.50cm Weight: 0.886kg ISBN: 9781590594728ISBN 10: 159059472 Pages: 472 Publication Date: 20 April 2005 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Awaiting stock The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsAuthor InformationGrant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms. Tab Content 6Author Website:Countries AvailableAll regions |
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