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OverviewThe essays in this first volume in the Carnegie Mellon Entertainment Technology Series represent entertainment computing research and development. The veritable explosion of social transformations brought about by computer-generated and computer-mediated digital entertainment was upon us before many in higher education realized the world had changed. The artificial cleavage between what was considered to be entertainment and the calculating functionality of computer processing ws dispelled in a hail of wireless technologies, unique input devices, enhanced display capabilities, multi-player games and worlds, and breathtaking advances in animatronics. Full Product DetailsAuthor: Donald MarinelliPublisher: Carnegie-Mellon University Press Imprint: Carnegie-Mellon University Press Edition: 2003 ed. Dimensions: Width: 15.40cm , Height: 1.70cm , Length: 23.50cm Weight: 0.445kg ISBN: 9780887484582ISBN 10: 0887484581 Pages: 264 Publication Date: 01 January 2006 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Out of stock The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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