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OverviewBased on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics. Full Product DetailsAuthor: Klaus Engel, Dip , Markus Hadwiger , Joe KnissPublisher: CRC Press Imprint: CRC Press ISBN: 9781322870991ISBN 10: 1322870993 Pages: 508 Publication Date: 01 January 2006 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAny developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection. -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006 Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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