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OverviewFull Product DetailsAuthor: Klaus Engel , Markus Hadwiger , Joe Kniss , Christof Rezk-SalamaPublisher: Taylor & Francis Inc Imprint: A K Peters Edition: illustrated edition Dimensions: Width: 15.20cm , Height: 2.30cm , Length: 22.90cm Weight: 0.952kg ISBN: 9781568812663ISBN 10: 1568812663 Pages: 515 Publication Date: 21 July 2006 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews""Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection."" -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006 Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection. -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006 Author InformationKlaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf Tab Content 6Author Website:Countries AvailableAll regions |