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OverviewIf you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. Full Product DetailsAuthor: David Brackeen , Laurence VanhelswuePublisher: Pearson Education (US) Imprint: New Riders Publishing Dimensions: Width: 18.50cm , Height: 5.10cm , Length: 22.90cm Weight: 1.640kg ISBN: 9781592730056ISBN 10: 1592730051 Pages: 1008 Publication Date: 04 September 2003 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationDavid Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com. Tab Content 6Author Website:Countries AvailableAll regions |
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