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The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick... Read More >>
This book addresses the new interaction modalities that are becoming possible with new devices by looking at user... Read More >>
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital... Read More >>
Are you looking to teach children how to code? Or are you looking to start coding? This book on beginner C++ is... Read More >>
Over the years there have been very few British entrepreneurs who have made such an impact as Sir Alan Sugar, who... Read More >>
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance,... Read More >>
Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical... Read More >>
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on,... Read More >>
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of... Read More >>
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book... Read More >>
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You... Read More >>
"Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for... Read More >>
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