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First published in 1983, this easy-to-follow guide to the Dragon 32 was designed to introduce users of the much-loved... Read More >>
This popular guide to the Oric-1 was first published in 1983 by Melbourne House. It helped many owners of the much-loved... Read More >>
This is one of the earliest published books addressing the subject of programming the first generation of home computers.... Read More >>
First published in 1983, this guide helped buyers of the Oric-1 get to grips with their new purchase. For many people,... Read More >>
Becoming a coder is all fun and games! Everyone should learn to code. Much like drawing and sketching, playing... Read More >>
Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles... Read More >>
In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you... Read More >>
Students at a beginner level will learn how to get started developing games with Unity, revised for the latest version... Read More >>
This is a practical book that teaches a format (not a formula) for designing games. Its focus is on making the designer... Read More >>
Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide,... Read More >>
The book is a lucid description of fifteen of the existing important optimization algorithms that are based on swarm... Read More >>
First published in 1984, this book helped many a budding coder get to grips with the BBC Micro computer, a machine... Read More >>
This book is aimed at inspiring the reader to bring productivity and efficiency in any business or academic process... Read More >>
This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and... Read More >>
Teaches children how to create computer games using HTML and JavaScript in a fun way, and in easy steps A new title... Read More >>
This book is a collection of research articles that deal with three aspects of simulation and gaming for social... Read More >>