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OverviewGet hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn Understand how to develop Immersive VR experiences Create a VR simulator to test your project Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial. Full Product DetailsAuthor: Christopher CoutinhoPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.810kg ISBN: 9781484279328ISBN 10: 1484279328 Pages: 406 Publication Date: 31 March 2022 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: IntroductionChapter 2: A New Reality Through Virtual RealityChapter 3: Setting Up Your Project for VR DevelopmentChapter 4: Importing VRTK Version 4 Tilia PackagesChapter 5: Setting Up VRTKs Camera RigsChapter 6: Setting Up Interactors and Virtual HandsChapter 7: Configuring Interactor Functionality and Setting Up Velocity TrackersChapter 8: Interactable Game ObjectsChapter 9: Moving Around the Virtual World - TeleportationChapter 10: Seamless LocomotionChapter 11: Arm Swinging MovementChapter 12: Setting Up a Pseudo-BodyChapter 13: Climbing in VRChapter 14: Movement AmplifierChapter 15: Distance GrabbingChapter 16: Snap ZonesChapter 17: Creating Spatial 3D User Interface Game ObjectsChapter 18: Using Unity's UI Controls with VRTKChapter 19: Angular DrivesChapter 20: Linear DrivesChapter 21: Tips, Tricks, and RecipesChapter 22: Mini-GameReviews“The book is accompanied by many images described in great detail. … I would suggest it to readers who want to approach the subject for the first time.” (Tommaso Mazza, Computing Reviews, December 22, 2022) The book is accompanied by many images described in great detail. ... I would suggest it to readers who want to approach the subject for the first time. (Tommaso Mazza, Computing Reviews, December 22, 2022) Author InformationChristopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated. Tab Content 6Author Website:Countries AvailableAll regions |