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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game... Read More >>
Of Dice and Men meets Blood, Sweat & Pixels in this celebratory look at the history and impact of Japanese role-playing... Read More >>
This collector's edition of the manual is an almost exact reproduction of the original that accompanied the Jupiter... Read More >>
This game development book outlines a practical journey to creating your first full game from the ground up, building... Read More >>
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action... Read More >>
Through extensive interviews with GoldenEye's creators, writer and scholar Alyse Knorr traces the story of how this... Read More >>
It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration,... Read More >>
Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop,... Read More >>
First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an... Read More >>
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an... Read More >>
"Sie möchten Schach spielen lernen und wissen nicht, welches Handbuch Sie wählen sollen? Dann haben Sie einen... Read More >>
"Vuoi imparare a giocare a scacchi e non sai quale manuale scegliere? Allora hai un motivo in più per continuare... Read More >>
The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality... Read More >>
Everything you need to know about the business of games, apps and social media—a powerful tool for market research,... Read More >>
"¿Quiere aprender a jugar al ajedrez y no sabe qué manual elegir? Entonces tiene una razón más para seguir leyendo...... Read More >>
"Vous voulez apprendre à jouer aux échecs et vous ne savez pas quel manuel choisir? Alors vous avez une raison... Read More >>
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms... Read More >>
Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression... Read More >>
This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written... Read More >>
Are you a beginner who'd like to know how to program video games?Would you like to get ahold of simple, effective,... Read More >>