The Paradox of Transgression in Games

Author:   Torill Mortensen ,  Kristine Jørgensen
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032400617


Pages:   222
Publication Date:   29 August 2022
Format:   Paperback
Availability:   In Print   Availability explained
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The Paradox of Transgression in Games


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Overview

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Full Product Details

Author:   Torill Mortensen ,  Kristine Jørgensen
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9781032400617


ISBN 10:   1032400617
Pages:   222
Publication Date:   29 August 2022
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction: Exploring Transgressions in Games Part 1: Transgressions 1. Old Term, New Game 2. The Form and Content of Transgressive Games 3. Transgressive Games: An Overview Part 2: Experiences with Transgressive Games 4. Transgressive Games and the Player-Response Perspective 5. Transgressive Gameplay Experiences 6. Emotions, Affect and Transgression Part 3: Games and Transgressive Aesthetics 7. The Carnivalesque Aesthetics of Games 8. Game Aesthetics and the Sublime. Conclusions: Towards an Aesthetic Theory of Transgressive Games

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Author Information

Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen, Denmark Kristine Jørgensen is Professor at University of Bergen, Norway

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