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3833 books were found.
First published in 1984, this highly-rated guide written by Mark Greenshields helped Commodore 64 users take their... Read More >>
First published in 1984, this was the second in Melbourne House's series of books that aimed to help owners of the... Read More >>
This popular guide to the Oric-1 was first published in 1983 by Melbourne House. It helped many owners of the much-loved... Read More >>
This is the collector's hardback edition of the Commodore 64 Games Book 2First published in 1984, this was the second... Read More >>
First published in 1983, this easy-to-follow guide to the Dragon 32 was designed to introduce users of the much-loved... Read More >>
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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking... Read More >>
First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home... Read More >>
This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Read More >>
Teaches children how to create driving games on a computer using Scratch in a fun way, and in easy stepshis is a... Read More >>
First published in 1984, this book helped many a budding coder get to grips with the BBC Micro computer, a machine... Read More >>
First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent... Read More >>
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more... Read More >>
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized... Read More >>
This book - originally published in 1981 by Melbourne House - helped the reader learn master the intricacies of... Read More >>
"The purpose of this guide is not only to teach you how to format in HTML5, but also to provide a critical look... Read More >>