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OverviewFull Product DetailsAuthor: Ian Millington (Gwent, UK)Publisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.620kg ISBN: 9780367643430ISBN 10: 036764343 Pages: 84 Publication Date: 16 November 2021 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsAuthor. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.ReviewsAuthor InformationIan Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play. Tab Content 6Author Website:Countries AvailableAll regions |