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OverviewFull Product DetailsAuthor: Victor G BruscaPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.714kg ISBN: 9781484278505ISBN 10: 148427850 Pages: 357 Publication Date: 03 December 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Introduction and Getting Started.- Chapter 2: Game Specifications.- Chapter 3: Base Class.- Chapter 4: Interaction Classes.- Chapter 5: Advanced Interaction Classes.- Chapter 6: Helper Classes.- Chapter 7: Input Classes.- Chapter 8: Menu System Classes.- Chapter 9: Player and Game State Classes Part 1.- Chapter 10: Player and Game State Classes Part 2.- Chapter 11: Making it Professional.- Chapter 12: Adding a New Racetrack.- Chapter 13: Conclusion.ReviewsAuthor InformationVictor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code. With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms. Tab Content 6Author Website:Countries AvailableAll regions |