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2491 books were found.
Smart Graphics is in essence an interdisciplinary endeavor and brings together the ?elds of computer graphics, arti?cial... Read More >>
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Constitutes the proceedings of the Second International Workshop, IWCF 2008, held in Washington, DC, USA, August... Read More >>
Introduces view-dependent character animation, covering relevant background work. This book offers example animations... Read More >>
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics... Read More >>
This book discusses the concepts, theory, and core technologies of intelligent theory and human animation, including... Read More >>
Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool... Read More >>
Helps you discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D... Read More >>
Written by Ron Alterovitz and Ken Goldberg, this monograph combines ideas from robotics, physically-based modeling,... Read More >>
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years... Read More >>
This two-volume set is assembled following the 2008 International Conference on Computational Science and Its Applications,... Read More >>
This book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing,... Read More >>
In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or... Read More >>
For instance, ifG is the 1 N group of projective transformations of E , then the property ofS being a circle is... Read More >>
VizSec is about putting robust information visualization tools into the hands of human analysts to take advantage... Read More >>
Offers a project-based learning strategy for graphic designers, illustrators, video producers, motion graphic artists,... Read More >>
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get... Read More >>
Shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional... Read More >>
Since their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have... Read More >>
This book is an update to the critically-acclaimed Foundation Flash 8 Video, with many new examples added, and code... Read More >>
Presents the concepts and techniques required to rig engaging CG character models with Maya. This work features... Read More >>