MoCap for Artists: Workflow and Techniques for Motion Capture

Author:   Midori Kitagawa (Associate Professor, Arts and Technology (ATEC) program, University of Texas at Dallas (UTD), USA) ,  Brian Windsor (Graphics Researcher, Advanced Computing Center for the Arts and Design (ACCAD), Ohio State University, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780240810003


Pages:   232
Publication Date:   24 March 2008
Format:   Paperback
Availability:   In Print   Availability explained
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MoCap for Artists: Workflow and Techniques for Motion Capture


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Author:   Midori Kitagawa (Associate Professor, Arts and Technology (ATEC) program, University of Texas at Dallas (UTD), USA) ,  Brian Windsor (Graphics Researcher, Advanced Computing Center for the Arts and Design (ACCAD), Ohio State University, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Dimensions:   Width: 18.90cm , Height: 1.50cm , Length: 24.60cm
Weight:   0.780kg
ISBN:  

9780240810003


ISBN 10:   0240810007
Pages:   232
Publication Date:   24 March 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

. provides a comprehensive motion capture foundation for 3D artists at any level of experience. It's well organized, interesting, and articulate... I'm making it required reading for our technical directors! - Michael McCormick, co-Founder/director, Pendulum . clearly explains the motion editing concepts and techniques one needs . a great resource for animators .. - Bill Lorton, senior software engineer, Giant Studios From the history of the technology to practical examples of how to plan for and work directly with the data, this book is an excellent resource .. - Demian Gordon, chairman, Motion Capture Society; motion capture supervisor, Sony Pictures, Imageworks


. provides a comprehensive motion capture foundation for 3D artists at any level of experience. It's well organized, interesting, and articulate... I'm making it required reading for our technical directors! - Michael McCormick, co-Founder/director, Pendulum . clearly explains the motion editing concepts and techniques one needs . a great resource for animators .. - Bill Lorton, senior software engineer, Giant Studios From the history of the technology to practical examples of how to plan for and work directly with the data, this book is an excellent resource .. - Demian Gordon, chairman, Motion Capture Society; motion capture supervisor, Sony Pictures, Imageworks


Author Information

as an associate professor in the Arts and Technology (ATEC) program at the University of Texas at Dallas (UTD) Midori teaches 3D computer animation and motion capture. Prior to joining UTD, she taught at the Ohio State University's Advanced Computing Center for the Arts and Design (ACCAD) for 10 years. Prof. Kitagawa's former advisees are contributing to the field of computer animation at educational institutions and at leading production companies, such as Pixar, Blue Sky, and PDI. Prof. Kitagawa holds a Ph.D. degree in visualization science from Texas A&M University, a M.A. degree in computer graphics and animation from the Ohio State University, and a B.F.A. degree in painting from Joshibi University in Tokyo, Japan. She has been publishing her research and exhibiting her art works internationally. Prof. Kitagawa has been a contributor, reviewer, jury member, and volunteer committee member for ACM SIGGRAPH since 1990. Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture. Brian has contributed to over 2 dozen video games and 5 features in the past. He has also given numerous lectures, has been published in several journals, and continues to promote motion capture, video game technology, and computer graphics.

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