Maya Hyper-realistic Creature Creation: A Hands-on Introduction to Key Tools and Techniques in Autodesk Maya

Author:   Autodesk Maya Press ,  Erick Miller ,  Paul Thuriot ,  Jeff Unay
Publisher:   Alias Systems Corp
Edition:   2nd Revised edition
ISBN:  

9781897177488


Pages:   250
Publication Date:   09 May 2008
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $184.77 Quantity:  
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Maya Hyper-realistic Creature Creation: A Hands-on Introduction to Key Tools and Techniques in Autodesk Maya


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Overview

Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.

Full Product Details

Author:   Autodesk Maya Press ,  Erick Miller ,  Paul Thuriot ,  Jeff Unay
Publisher:   Alias Systems Corp
Imprint:   Alias Systems Corp
Edition:   2nd Revised edition
Dimensions:   Width: 20.60cm , Height: 1.50cm , Length: 25.40cm
Weight:   0.744kg
ISBN:  

9781897177488


ISBN 10:   1897177488
Pages:   250
Publication Date:   09 May 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Project One Modeling. Lesson 1 Preparation and Theory. Lesson 2 Workflow. Lesson 3 Modeling. Lesson 4 Final Touches. Lesson 5 Texturing. Project Two Rigging. Lesson 6 Preparation. Lesson 7 Skeleton. Lesson 8 Control Rig. Lesson 9 Skinning. Lesson 10 Final Touches. Project Three Facial. Lesson 11 Details. Lesson 12 Preparation. Lesson 13 The Jaw. Lesson 14 The Eyes. Lesson 15 Face Controls. Lesson 16 The Lips. Lesson 17 Driven Displacement. Lesson 18 Expanded Topics. Index.

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Author Information

Autodesk, the official author of this book, has gathered top artists to write specific sections. The author team, lead by Maya Master Marc Andre Guindon, includes industry experts who have perfected their techniques over years of high-end film and game production: Jeff Unay of WETA, Nick Lloyd of Digital Domain, Erick Miller of Sony Pictures Imageworks, and Paul Thuriot of EA.

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