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OverviewDiscover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character * Use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow * Create control rig setups for a biped character - both IK and FK * Put your new skills to work with the models and tutorial assets on the free DVD! Full Product DetailsAuthor: Cheryl Cabrera (Autodesk Certified Instructor in Maya; Professor at the University of Central Florida)Publisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 18.90cm , Height: 2.50cm , Length: 24.60cm Weight: 1.066kg ISBN: 9780240520827ISBN 10: 0240520823 Pages: 408 Publication Date: 07 March 2008 Audience: Professional and scholarly , Professional & Vocational Replaced By: 9781138777989 Format: Paperback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsIntroduction An overview of the interface Setting User Preferences Setting Up your projects and scene files Chapter 1 Designing your first Biped Character Former Student Spotlight Points to Consider Workflow Discussion Creating a Character Sheet Bringing your Character Sheet into Maya for reference Chapter 2 Creating your first Biped Character Modeling Basics Former Student Spotlight Points to Consider Workflow Discussion Modeling Tools in Maya Layers Selection Masking Snapping Freezing Transformations Using Construction History Hypergraph and Outliner Simple Nurbs Modeling in Maya Simple Polygon Modeling Modeling Simple Eyes Chapter 3 Creating your first Biped Character Facial Expressions Former Student Spotlight Points to Consider Workflow Discussion Blend Shapes in Maya Helpful Hints for Common Problems with Blendshapes Chapter 4 Creating your first Biped Character Texturing Basics Former Student Spotlight Points to Consider Workflow Discussion The Hypershade Maya's 3D paint tool Chapter 5 Skeleton setup for a Biped Character Joint Placement Former Student Spotlight Points to Consider Setting up your Work Area Workflow Discussion Place Joints Helpful Hints for Common Problems (Troubleshooting) Leg skeleton Backbone, neck, and head Arms and shoulders Hands Chapter 6 Control Rig setup for a Biped Character - IK and FK Former Student Spotlight Points to Consider Workflow Discussion Helpful Hints for Common Problems with Inverse Kinematics and Forward Kinematics Section 1 Legs and Feet IK in your Character's Legs and Feet Building a Hierarchy for greater control Set Driven Keys and the Connection Editor Section 2 Arms and Hands FK in your Character's Arms and Hands IK in your Character's Arms and Hands Constraints IK/FK blend system in Maya Traditional IK/FK multi skeleton setup Section 3 Spine Section 4 Tails, ears, and other things that move Chapter 7 Wrapping up the setup Former Student Spotlight Controlling the eyes Controlling the neck Controlling the jaw Controlling the blendshapes Creating the main character control Creating the RIG controller for positioning and scalability Cleaning up the Character Controls Adding expressions for automated motion. Adding a switch to turn off the expressions. Using Character Sets Chapter 8 Skinning your Character Former Student Spotlight Points to Consider Workflow Discussion Helpful Hints for Common Problems with Binding Skin Smooth Bind Editing Weights Influence Objects Chapter 9 Quadruped Characters Former Student Spotlight Points to Consider Workflow Discussion Helpful Hints for Common Problems Appendix Workflow Checklist Rigging Checklist Trouble Shooting Common Problems DVD Sample student work Models Tutorial assets Intstructor's manual: Chapter tests and answer banks. Sample files for instructional use Presentation materials, ex. PowerPoint presentation for each chapterReviewsA recommended resource for newcomes to character and rigging workflow. 8/10 ... 3D World ""A recommended resource for newcomes to character and rigging workflow. 8/10"" ... 3D World Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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