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OverviewComputer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique. Full Product DetailsAuthor: Parag Chaudhuri , Prem Kalra , Subhashis BanerjeePublisher: Springer Imprint: Springer Dimensions: Width: 23.40cm , Height: 0.90cm , Length: 15.60cm Weight: 0.240kg ISBN: 9781848005679ISBN 10: 1848005679 Pages: 164 Publication Date: 22 September 2008 Audience: General/trade , General Format: Undefined Publisher's Status: Unknown Availability: Out of stock ![]() Table of ContentsReviewsFrom the reviews: <p> This book report on a view-dependent approach as a means of accomplishing this task in a reliable manner. a ] Three very important appendices are provided. a ] This book targets a wide audience, including both the academic research and the professional animation artist. It attempts to be self-contained a ] . A number of figures are provided to help the reader understand the concepts presented. a ] This book is comprehensive, and is a job well done. (R. Goldberg, Computing Reviews, January, 2008) Author InformationTab Content 6Author Website:Countries AvailableAll regions |