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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego,... Read More >>
At the same time, new technologies ranging from the possibility of a very high resolution of spectra to high-throughput... Read More >>
This book covers the design, application and evaluation of computational models of motivation in reinforcement learning.... Read More >>
This volume constitutes the refereed proceedings of the 4th Iberian Conference on Pattern Recognition and Image... Read More >>
This book contains 71 original, scienti?c articles that address state-of-the-art researchrelatedto scale space and... Read More >>
Completely updated--the head-to-toe guide to creating animated human characters Now featuring a new full-color format... Read More >>
Written for game designers with minimal multimedia or programming experience, this nontechnical guide takes readers... Read More >>
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Shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned... Read More >>
Shows you how to use all the features of any version of Vue 7 or Vue 7.5 to take your art into new creative realms.... Read More >>
From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and... Read More >>
What the book covers: Starting with transferring movie clips from a camcorder or digital camera, the book covers... Read More >>
After a brief introduction to the entire Adobe Production Suite, the meat of this book explores using After Effects... Read More >>
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users... Read More >>
This book consists of award papers from the 22nd annual conference of the JSAI (JSAI 2008) and selected papers from... Read More >>
Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people... Read More >>
Beginning with a brief history of character animation, this book covers skeletal animation, morphing, inverse kinematics,... Read More >>
This book provides researchers an inspirational look at how to process and visualize complicated 2D and 3D images... Read More >>
Shows budding animators how to create studio-level results without spending a fortune on software or special equipment.... Read More >>
Covering CS4, this book contains recipe after recipe that allow you to harness the power of the native plug-in effects... Read More >>