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OverviewMotivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment. This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world. Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems – in particular multiuser, online games. Full Product DetailsAuthor: Kathryn E. Merrick , Mary Lou MaherPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: 2009 ed. Dimensions: Width: 15.50cm , Height: 1.80cm , Length: 23.50cm Weight: 0.540kg ISBN: 9783540891864ISBN 10: 3540891862 Pages: 206 Publication Date: 27 May 2009 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsNon-Player Characters and Reinforcement Learning.- Non-Player Characters in Multiuser Games.- Motivation in Natural and Artificial Agents.- Towards Motivated Reinforcement Learning.- Comparing the Behaviour of Learning Agents.- Developing Curious Characters Using Motivated Reinforcement Learning.- Curiosity, Motivation and Attention Focus.- Motivated Reinforcement Learning Agents.- Curious Characters in Games.- Curious Characters for Multiuser Games.- Curious Characters for Games in Complex, Dynamic Environments.- Curious Characters for Games in Second Life.- Future.- Towards the Future.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |