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2456 books were found.
Animation isn't merely decorative-it's an invaluable tool for creating a better web. Read More >>
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This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships... Read More >>
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video... Read More >>
This book offers critical perspectives on the digital ‘iconic’, exploring how the notion of the iconic is re-appropriated... Read More >>
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer... Read More >>
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects;... Read More >>
This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents... Read More >>
This guide provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The... Read More >>
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering... Read More >>
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable... Read More >>
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques... Read More >>
This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic... Read More >>
Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents... Read More >>
Final Cut Pro Efficient Editing is a complete best practices guide for anyone who wants to get up and running with... Read More >>
Create a YouTube channel that draws subscribers with top-notch content YouTube has the eyes and ears of two billion... Read More >>
Experience SEKIRO's unique take on the blood-soaked history of Japan'sSengoku Period with over 300 pages of storyboards,... Read More >>
"Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep... Read More >>
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay... Read More >>
This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations... Read More >>
This book is a creative and practical introduction to the field of digital media for future designers, artists,... Read More >>