Video-Based Rendering

Author:   Marcus A. Magnor
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367659431


Pages:   220
Publication Date:   30 September 2020
Format:   Paperback
Availability:   In Print   Availability explained
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Video-Based Rendering


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Overview

Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication engineering. Providing an overview of the state-of-the-art of video-based rendering and details of the fundamental VBR algorithms, the author discusses the advantages, the potential, as well as the limitations of the approach in the context of different application scenarios.

Full Product Details

Author:   Marcus A. Magnor
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.670kg
ISBN:  

9780367659431


ISBN 10:   0367659433
Pages:   220
Publication Date:   30 September 2020
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Video-Based Rendering

Reviews

VBR technology poses important scientific questions and technological challenges; breakthroughs could put one company ahead of another in the realms of interactive television, 3D TV, and free-point video. -SciTech Book News, December 2005


"""VBR technology poses important scientific questions and technological challenges; breakthroughs could put one company ahead of another in the realms of interactive television, 3D TV, and free-point video."" -SciTech Book News, December 2005"


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Marcus A. Magnor

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