Simulating Heterogeneous Crowds with Interactive Behaviors

Author:   Nuria Pelechano (Universitat Politecnica de Catalunya, Barcelona, Spain) ,  Jan M. Allbeck (George Mason University, Fairfax, Virginia, USA) ,  Mubbasir Kapadia (Disney Research Zurich, Rutgers University) ,  Norman I. Badler
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367658359


Pages:   266
Publication Date:   30 September 2020
Format:   Paperback
Availability:   In Print   Availability explained
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Simulating Heterogeneous Crowds with Interactive Behaviors


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Overview

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Full Product Details

Author:   Nuria Pelechano (Universitat Politecnica de Catalunya, Barcelona, Spain) ,  Jan M. Allbeck (George Mason University, Fairfax, Virginia, USA) ,  Mubbasir Kapadia (Disney Research Zurich, Rutgers University) ,  Norman I. Badler
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   1.600kg
ISBN:  

9780367658359


ISBN 10:   0367658356
Pages:   266
Publication Date:   30 September 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; ○ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for the future.

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Author Information

Nuria Pelechano, Universitat Politècnica de Catalunya Jan M. Allbeck, George Mason University Mubbasir Kapadia, Disney Research Zurich / Rutgers University Norman I. Badler, University of Pennsylvania

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