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2456 books were found.
Now in its fourth edition, this book is one of the leading texts on the evolution of electronic mass communication... Read More >>
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive,... Read More >>
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The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an... Read More >>
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite... Read More >>
Adobe After Effects Classroom in a Book (2021 release) contains 15 lessons that cover the basics and beyond, providing... Read More >>
This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals... Read More >>
The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book®, the best-selling... Read More >>
This book describes how, in the era of megamedia culture, aggression in communication constitutes a threat to the... Read More >>
This edited collection brings together a team of top industry experts to provide a comprehensive look at the entire... Read More >>
Aprenda paso a paso a obtener 10, 000 visitas naturales en YouTube en una semana y de paso ganr 1000 suscriptores.Dentro... Read More >>
The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know... Read More >>
This Book Have Valuable Content and Republished Added New After effects Features and Proper Book Format Did you... Read More >>
Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th... Read More >>
If you too have realized the importance of mastering how to effectively use remote communication platforms such... Read More >>