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OverviewFull Product DetailsAuthor: Jonathan Cooper, O.B.E.Publisher: Taylor & Francis Ltd Imprint: CRC Press Edition: 2nd edition Weight: 0.725kg ISBN: 9780367707651ISBN 10: 0367707659 Pages: 350 Publication Date: 19 April 2021 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 The Video Game Animator What It Means To Be A Video Game Animator Chapter 2 The Game Development Environment Chapter 3 The 12 Animation Principles Chapter 4 The Five Fundamentals of Game Animation Chapter 5 What You Need To Know Chapter 6 The Game Animation Workflow Chapter 7 Our Project: Pre-production Chapter 8 Our Project: Technical Animation Chapter 9 Our Project: Gameplay Animation Chapter 10 Our Project: Cinematics & Facial Chapter 11 Our Project: Motion Capture Chapter 12 Our Project: Animation Team Management Chapter 13 Our Project: Polish & Debug Chapter 14 2D & Pixel Art Animation Chapter 15 The FutureReviewsAuthor InformationJonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation. Tab Content 6Author Website:Countries AvailableAll regions |