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1454 books were found.
Today, design is a critical business competency, and designers need to play a leadership role. This guide helps... Read More >>
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also... Read More >>
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible... Read More >>
Imagine mathematics, imagine with the help of mathematics, imagine new worlds, new geometries, new forms. Read More >>
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities... Read More >>
This is the first book that focuses entirely on the fundamental questions in visualization. Unlike other existing... Read More >>
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational... Read More >>
Create assets for history-based games. This book covers the fundamental principles required to understand and create... Read More >>
Programs displaying the animation of physical problems involving the solution of ordinary differential equations... Read More >>
This book constitutes the proceedings of the 31st International Workshop on Combinatorial Algorithms which was planned... Read More >>
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers... Read More >>
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image... Read More >>
This Festschrift was published in honor of Hans L. advisor, Jan van Leeuwen. Chapter “Crossing Paths with Hans... Read More >>
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment... Read More >>
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The fastest, easiest, most comprehensive way to learn. The best-selling series of hands-on software training workbooks,... Read More >>
Provides vital research on employing various gamification mechanics to alter and enhance certain behaviors in marketing... Read More >>
Presents research on employing various gamification mechanics to alter and enhance certain behaviours in marketing... Read More >>
This book provides an essential foundation in Modelling and Simulation, intended for students in introductory courses,... Read More >>
Introduction to AutoCAD 2020 addresses advances in technology and introduces students to 2-dimensional drawing skills... Read More >>
Designed for introductory AutoCAD users, Discovering AutoCAD 2020 presents a hands-on, activity-based approach... Read More >>
It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial... Read More >>
Provides emerging research exploring the theoretical and practical aspects of implementing visuals and images within... Read More >>