Free Delivery Over $100
1454 books were found.
The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th... Read More >>
The book focuses on one of the key issues in document image processing – graphical symbol recognition, which is... Read More >>
The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find... Read More >>
This book constitutes the revised selected papers of the 44th International Workshop on Graph-Theoretic Concepts... Read More >>
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including... Read More >>
This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to... Read More >>
The modules in this book will go beyond the dashboard to communicate business-relevant implications of data analyses... Read More >>
This book presents contributions on topics ranging from novel applications of topological analysis for particular... Read More >>
With the continued application of gaming for training and education, which has seen exponential growth over the... Read More >>
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful... Read More >>
This book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG),... Read More >>
This book discusses research, methods, and recent developments in the interdisciplinary field that spans research... Read More >>
This book offers an introduction to computer programming, numerical analysis, and other mathematical ideas that... Read More >>
This book focuses on the emerging role of human factors in understanding, communicating with and engaging users.... Read More >>
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing,... Read More >>
This book presents recent advances in the field of shape analysis. Written by experts in the fields of continuous-scale... Read More >>
All these technologies which let a user interact in three dimensions are called 3D user interface technologies.... Read More >>
This book illustrates the application of fractional calculus in crowd dynamics via modeling groups of pedestrians.... Read More >>
Read More >>
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference... Read More >>
The book discusses novel visualization techniques driven by the needs in medicine and life sciences as well as new... Read More >>
This is one of the first books on a newly emerging field of discrete differential geometry and an excellent way... Read More >>