Free Delivery Over $100
1454 books were found.
Beginner to Intermediate Read More >>
Read More >>
This book constitutes the proceedings of the Workshop Empowering Novel Geometric Algebra for Graphics and Engineering,... Read More >>
Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing... Read More >>
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors,... Read More >>
A cookbook with a broad sweep of the topic, through lots of practical and useful recipes that are fun to read and... Read More >>
"Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations.... Read More >>
Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as... Read More >>
Despite the existence of professional image editing software that can complete complex image editing work, the skills... Read More >>
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional... Read More >>
The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision,... Read More >>
This book will give researchers in the field of visualization and computer graphics valuable insight into theopen... Read More >>
Build valuable graphic art skills and create digital artwork using Adobe Illustrator Adobe Illustrator Classroom... Read More >>
Im Buch wird im Kontext individueller Rezipientenpartizipation und Nutzerimmersion erläutert, welche Wahrnehmungsaspekte... Read More >>
Besides, the flexible data structure of 3D geometry provides enough space to embed secret information, making it... Read More >>
Learn to create and edit images using Adobe Photoshop Adobe Photoshop Classroom in a Book (2023 release) uses real-world,... Read More >>
Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the... Read More >>
Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering... Read More >>
Dieses Lehrprogramm zur systematischen Gestaltung eines interaktiv nutzbaren Bildschirms (Screen) erläutert wahrnehmungspsychologische... Read More >>
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which... Read More >>
This is the first book in a three-part series that traces the development of the GPU. Fifteen companies worked... Read More >>
This is the second book in a three-part series that traces the development of the GPU, which is defined as a single... Read More >>