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537 books were found.
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment... Read More >>
Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information... Read More >>
This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine.... Read More >>
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Presents research on the applications of VR, AR, and related technologies from the perspectives of managers and... Read More >>
This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR,... Read More >>
This book reveals the concepts and methods powering perhaps the most ambitious technological concept of the twenty-first... Read More >>
Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world.... Read More >>
Explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries... Read More >>
Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to... Read More >>
Exanines the control of motions and movements in virtual reality, brain-computer interface systems applied for virtual... Read More >>
John V. Pavlik argues that a new form of media has emerged: experiential news, which delivers not just news stories... Read More >>
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could... Read More >>
Systemizes recent trends and advances for service development with such key technological enablers of modern ICT... Read More >>
Provides an examination of the social aspects of virtual learning by providing groundbreaking research on the use... Read More >>
Examines the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking... Read More >>
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference... Read More >>
Examines 3D virtual environments and how they can be developed and applied for the benefit of student learning and... Read More >>
Discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer... Read More >>