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593 books were found.
Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID... Read More >>
This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on... Read More >>
This book focuses on the challenges to biomedical education posed by the lockdowns and restrictions to on campus... Read More >>
While new interaction technologies offer new possibilities for organizing or executing work in the context of Industry... Read More >>
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Presents relevant theoretical frameworks and the latest empirical research findings in the metaverse. The book explains... Read More >>
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective,... Read More >>
This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications... Read More >>
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and... Read More >>
The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel... Read More >>
Specifically, it examines how VR can enable employees to overcome the distractions associated with working from... Read More >>
Haptic technology can be used for medical, robotics, and digital heritage applications. This book examines these... Read More >>
This book aims to guide using 3D modeling techniques, texturing, and assigning material by using healthcare as the... Read More >>
Presents the forefront of research regarding the integration of extended reality in training and educational programs... Read More >>
"""The book opens a new interpretation to the digital initiatives experienced in the different sectors of construction,... Read More >>
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities... Read More >>
Twelve-year-old Reyna is an up-and-coming junior amateur gamer but despite her rising popularity online, no one... Read More >>
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications... Read More >>
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping... Read More >>
This book features the latest research in the area of immersive technologies, presented at the 6th International... Read More >>
The book discusses how augmented intelligence can increase the efficiency and speed of diagnosis in healthcare organizations.... Read More >>
This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies.... Read More >>