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593 books were found.
Examines the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking... Read More >>
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference... Read More >>
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An essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus... Read More >>
Discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer... Read More >>
Computers and Society explores the history and impact of modern technology on everyday human life, considering its... Read More >>
In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide... Read More >>
This book presents a collection of the latest research in the area of immersive technologies, presented at the International... Read More >>
Provides you with an understanding needed to identify and prepare for ways Virtual Reality (VR) can be used in your... Read More >>
Provides innovative insights into the use and durability of virtual reality as a treatment for various behavioural... Read More >>
The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern... Read More >>
This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today’s breakthrough... Read More >>
Augmented reality is now being introduced to the field of medicine, where it is revolutionising healthcare as pioneering... Read More >>
Look – anyone who invents something really great has a moment where they think it's going to destroy the world.... Read More >>
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented... Read More >>
Jaron Lanier, `the father of Virtual Reality … a high-tech genius’ (Sunday Times), tells the extraordinary story... Read More >>
An accessible, nontechnical overview of active touch sensing, from sensory receptors in the skin to tactile surfaces... Read More >>
Provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The... Read More >>
Sheds light on the various issues that accompany online interactions. The book examines activities that have gone... Read More >>
Offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia... Read More >>
Examines activities that have gone from occurring in reality to taking place in the online world such as cyberbullying,... Read More >>