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OverviewThe new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources Full Product DetailsAuthor: Sam KeenePublisher: Pearson Education (US) Imprint: Addison Wesley Dimensions: Width: 17.60cm , Height: 1.40cm , Length: 23.00cm Weight: 0.460kg ISBN: 9780134845517ISBN 10: 013484551 Pages: 384 Publication Date: 15 November 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsPreface 1. Intro to VR and the Google Daydream Platform 2. Setting Up for Daydream Development 3. Getting to Know the Daydream Controller 4. UI in VR 5. Physics and the Environment 6. Audio and Video in Daydream 7. Advanced Daydream Controller Techniques 8. More Physics Games 9. Multiplayer Games 10. Advanced Optimizations Appendix A. Porting Daydream Apps to Other Platforms Appendix B. Video Formats, Codecs and Best Practices for Preparing and Using Video in VR and Daydream Appendix C. Where To from Here?ReviewsAuthor InformationSam Keene is a San Francisco–based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late ’80s, he started programming on a Commodore 64 and has worked professionally as a mobile software engineer and interaction designer for more than a decade. Sam has lectured in Interactive Media at the Royal Melbourne Institute of Technology, and his work has won numerous industry accolades including Gold Cannes Lions, IxDA, D&AD, and One Show awards. He now spends most of his spare time with his wife and daughter collecting records, skateboarding, and when possible, playing early ’90s arcade games. Tab Content 6Author Website:Countries AvailableAll regions |