32 Virtual, Augmented, and Mixed Reality Programs for Libraries

Author:   Ellyssa Kroski
Publisher:   American Library Association
ISBN:  

9780838949481


Pages:   216
Publication Date:   30 July 2021
Format:   Paperback
Availability:   In stock   Availability explained
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32 Virtual, Augmented, and Mixed Reality Programs for Libraries


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Overview

Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons. Bestselling tech maven Kroski is back with a timely, all-in-one guide to planning, organizing, and running virtual events in libraries. Ranging from simple gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, these ideas include something for every size and type of academic, public, and school library. Programs encompassing new technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are all included. Complete with step-by-step instructions, a materials and equipment list, budget, and recommendations for age ranges and type of library, among this collection's engaging programming events and educational opportunities are adapting to COVID-19 by transitioning a library orientation game night to an enhanced virtual tour; Oculus VR programs for patrons with physical and cognitive disabilities; field trips with Classvr and Thinglink, which enable school librarians and educators to connect virtual experiences to curriculum; creating and manipulating virtual clay to sculpt with Oculus Medium; leveraging VR software to stage a virtual art exhibition; using VR for STEM programs, literacy programs, geography programs, and YA outreach; transitioning academic library services from traditional face-to-face, hybrid, or online approaches to a virtual world (AltSpaceVR or ASVR), helping to maximize individualized learning; using a virtual environment to help students understand the impact of warfare and the implementation of power; and an AR game based on the library's catalog system.

Full Product Details

Author:   Ellyssa Kroski
Publisher:   American Library Association
Imprint:   ALA Editions
Weight:   0.295kg
ISBN:  

9780838949481


ISBN 10:   0838949487
Pages:   216
Publication Date:   30 July 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

The programs cover a wide range of topics and difficulty levels, including programs for children and the elderly. This is a very beginner friendly book as it gives a step-by-step guide on how to set up and present programs, provides an overview of equipment needed, and outlines the cost of each program. There are program ideas available in many different price ranges as well as equipment capabilities. The authors do not assume knowledge about VR, so I can recommend this book for any beginners wanting to include VR in their library or classroom. The book is very readable, with an inclusive approach - the language used is accessible and avoids jargon. It helps the reader to start or participate in VR programs within community and heritage spaces. -- Journal of the Australian Library and Information Association


Author Information

Ellyssa Kroski is the Director of Information Technology and Marketing at the New York Law Institute as well as an award-winning editor and author of 60 books, including Law Librarianship in the Age of AI for which she received AALL's 2020 Joseph L. Andrews Legal Literature Award. She is a librarian, an adjunct faculty member at Drexel and San Jose State Universities, and an international conference speaker. She received the 2017 Library Hi Tech Award from the ALA/LITA for her long-term contributions in the area of Library and Information Science technology and its application.

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