Games development & programming books

4471 books were found.

Pro IOS 5 Games Development

Pro IOS 5 Games Development

Author: Mitchell Fisher ,  Mitch Fisher
ISBN: 9781430238492
Format: Paperback
$131.97

iPhone and iPad game apps remain one of the most popular, if not the most popular, type of apps on the Apple iTunes...  Read More >>

Mathematics & Physics for Programmers

Mathematics & Physics for Programmers

Author: Danny Kodicek ,  John Flynt, Ph.D.
ISBN: 9781435457331
Format: Paperback
$131.97

Teaches beginning game programming students the skills they need to develop causal games. Beginning with the basic...  Read More >>

Maya Python for Games and Film: A Complete Reference for the Maya Python API

Maya Python for Games and Film: A Complete Reference...

Author: Adam Mechtley ,  Ryan Trowbridge
ISBN: 9780123785787
Format: Hardback
$143.00

Focuses on how to implement Python with Maya. This title helps you master Maya Python, whether you're a seasoned...  Read More >>

Super Mario: How Nintendo Conquered America

Super Mario: How Nintendo Conquered America

Author: Jeff Ryan
ISBN: 9781591844051
Format: Hardback
$71.15

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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Gamification by Design: Implementing Game Mechanics...

Author: Gabe Zichermann ,  Christopher Cunningham
ISBN: 9781449397678
Format: Paperback
$65.97

This book provides the design strategy and tactics you need to integrate gamification into any kind of consumer-facing...  Read More >>

Global Game Jam: 48 Hours of Persistence, Programming, and Pizza at Scottish Game Jam

Global Game Jam: 48 Hours of Persistence, Programming,...

Author: Jon Brady
ISBN: 9780957051102
Format: Paperback
$25.85

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3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using...

Author: Luke Ahearn
ISBN: 9786613311054
Format: Electronic book text
$158.24

When digital art software was in its infancy, most digital art, especially vector art, was textureless. This title...  Read More >>

Android 3.0 Animations: Beginner's Guide

Android 3.0 Animations: Beginner's Guide

Author: Alex Shaw
ISBN: 9786613326300
Format: Electronic book text
$142.51

Written in Packt's Beginner's Guide series, this book takes a step-by-step approach with each chapter made up of...  Read More >>

Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings

Serious Games Development and Applications: Second International...

Author: Minhua Ma ,  Manuel Fradinho Oliveira
ISBN: 9783642238338
Format: Paperback
$190.08

This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development...  Read More >>

Learn Java GUI Applications for High School Students - Jdk6 Edition

Learn Java GUI Applications for High School Students...

Author: Philip Conrod ,  Lou Tylee
ISBN: 9781937161354
Format: Paperback
$184.67

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Mastering Autodesk Revit Mep 2012

Mastering Autodesk Revit Mep 2012

Author: Don Bokmiller ,  Simon Whitbread
ISBN: 9781283240277
Format: Electronic book text
$369.55

The best tutorial and reference to provide extensive coverage of Revit MEPThis perfectly paced Autodesk Official...  Read More >>

Unity 3 Game Development Hotshot

Unity 3 Game Development Hotshot

Author: Jate Wittayabundit
ISBN: 9781849691123
Format: Paperback
$118.77

Using a projects based approach you will learn the coolest aspects of Unity3D game development. With each project...  Read More >>

Game Testing [OP]: All in One

Game Testing [OP]: All in One

Author: Charles P. Schultz ,  Robert Denton Bryant
ISBN: 9781936420162
Format: Paperback
$131.87

Equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit...  Read More >>

Handbook of Computer Game Studies

Handbook of Computer Game Studies

Author: Joost Raessens (Professor of Media Theory, Utrecht University) ,  Jeffrey Goldstein (Affiliated Researcher, Utrecht University)
ISBN: 9780262516587
Format: Paperback
$79.20

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and...  Read More >>

Media in the Ubiquitous Era: Ambient, Social and Gaming Media

Media in the Ubiquitous Era: Ambient, Social and Gaming...

Author: Artur Lugmayr ,  Helja Franssila
ISBN: 9786613287908
Format: Electronic book text
$1029.60

Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous...  Read More >>

Game Development Essentials: An Introduction

Game Development Essentials: An Introduction

Author: Jeannie Novak (KALEIDOSPACE, LLC d/b/a INDIESPACE) ,  Jeannie Novak (Novy Unlimited, Inc.)
ISBN: 9781111307653
Format: Mixed media product
$248.03

GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world...  Read More >>

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11...

Author: Jason Zink ,  Matt Pettineo
ISBN: 9781568817200
Format: Hardback
$263.00

This guide provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The...  Read More >>

Real-Time Shadows

Real-Time Shadows

Author: Elmar Eisemann ,  Michael Schwarz
ISBN: 9781568814384
Format: Hardback
$263.00

This book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents...  Read More >>

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games...

Author: Rod Strougo ,  Ray Wenderlich
ISBN: 9780321735621
Format: Paperback
$118.77

Build the Next Great iOS Game with Cocos2D!   Cocos2D is the powerhouse framework behind some of the most popular...  Read More >>

The Ultimate Math Guide for 3D Game Development

The Ultimate Math Guide for 3D Game Development

Author: Fletcher Dunn ,  Ian Parberry
ISBN: 9781118018361
Format: Undefined
$171.57

This book provides the essential math needed to describe, simulate, and render a 3D world and includes: <p>Fundamentals...  Read More >>

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

Creating Games with Unity and Maya: How to Develop Fun...

Author: Adam Watkins (University of the Incarnate Word)
ISBN: 9780240818818
Format: Paperback
$105.00

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This...  Read More >>

Design for Hackers: Reverse Engineering Beauty

Design for Hackers: Reverse Engineering Beauty

Author: David Kadavy
ISBN: 9786613295354
Format: Electronic book text
$126.69

Discover the techniques behind beautiful design?by deconstructing designs to understand them The term 'hacker'...  Read More >>

Communicating the User Experience: A Practical Guide for Creating Usefu UX Documentation

Communicating the User Experience: A Practical Guide...

Author: Richard Caddick ,  Steve Cable
ISBN: 9786613280091
Format: Electronic book text
$156.82

A clear and focused guide to creating useful user experience documentation<p>As web sites and applications become...  Read More >>

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