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2456 books were found.
This book is a first of its kind critical inter-disciplinary introduction to the economic, political, cultural,... Read More >>
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound... Read More >>
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments... Read More >>
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This book brings together an international group of artists and writers to respond to the question of how our new... Read More >>
The first in an ongoing series designed to take readers from zero experience to writing their own video games and... Read More >>
Written for the non-specialist media producer, this book offers a practical and engaging guide to basic digital... Read More >>
This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to... Read More >>
Richard Williams' riveting look back on his life and career as the Oscar-winning creator of the animation for Who... Read More >>
This book covers state-of-the-art AI technologies for art creation, understanding, and evaluation. Each chapter... Read More >>
The Blender 4.2 User Guide is a complete user guide to enhanced Animation, Rendering, and Sculpting for seamless... Read More >>
The next book in the popular Bite-Size Builds series, following Super Bite-Size Builds and Amazing Bite-Size Builds.... Read More >>
This book explores the intersections of education and technology in audiovisual translation, unpacking the evolution... Read More >>
What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains... Read More >>
This book explores the representations of national Asian histories in digital games. Situated at the intersection... Read More >>