A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!

Author:   Aaron Langille
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032391236


Pages:   328
Publication Date:   30 September 2024
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!


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Overview

Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https://welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside!

Full Product Details

Author:   Aaron Langille
Publisher:   Taylor & Francis Ltd
Imprint:   Chapman & Hall/CRC
Weight:   0.789kg
ISBN:  

9781032391236


ISBN 10:   1032391235
Pages:   328
Publication Date:   30 September 2024
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Contents Cutscene 1: Backstory (Introduction) Level 1: Prepare For Adventure (Hardware, Software, and Basics of Programming) Code Quest 1: Hello, World! Level 2: Adventure Begins (Common Data Types, Data Literals, and Ouput) Code Quest 2: Great Game Quotes Level 3: A Variable Inventory Of Items (Variables, Declarations, and Assignments) Code Quest 3: Character Builder (Part 1) Level 4: Some Friendly Input (User Input On The Console) Code Quest 4: Character Builder (Part 2) Cutscene 2: Recipes For Success (Algorithms and Algorithmic Thinking) Level 5: Divide And Conquer (Working With Built-in Math Operations and Functions) Code Quest 5: Tiny Tournament Stats Level 6: A Random Opportunity (Generating Random Numbers) Code Quest 6: A Random Encounter (Part 1) Level 7: A Fork In The Road (Simple if Statements and Conditional Logic) Code Quest 7: A Random Encounter (Part 2) Level 8: Decisions, Decisions (Advanced if Statements and Boolean Operators) Code Quest 8: My First Loot Box (Part 1) Level 9: Here We Go Again, And Again (Working With Loops and Repetition Structures) Code Quest 9: My First Loot Box (Part 2) Cutscene 3: Yikes, Gremlins! (Types of Errors and Troubleshooting Tips) Level 10 - Crafting Custom Objects (Introducing Objects and Writing Custom Classes) Code Quest 10: A Companion For Our Hero (Part 1) Level 11 - A Factory For Our Objects (Creating and Using Instances of Objects) Code Quest 11: A Companion For Our Hero (Part 2) Cutscene 4: The Adventure Ends…Or Does It? Bonus Code Quest: Cornflower Blue! (MonoGame Sneak Peek) Bonus Level 1 - A Bit About Binary Bonus Level 2 - A Slight Miscalculation (Unexpected Math Behaviours) Bonus Level 3 - Input Made (A Little Bit) Friendlier (Parsing Tricks) Bonus Level 4 - The Return Of Decisions, Decisions (Conditional Logic Revisited) Bonus Level 5 - A Matter Of Scope (Variable Scope) Bonus Level 6 - Let’s Take This Online (Online Resources)

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Author Information

Aaron Langille (PhD) is a public speaker and radio columnist, game player and designer, writer and editor, and award-winning post-secondary educator. After teaching computer science for almost two decades, he recently leveled up to teaching video game design. In his current role, Aaron sits happily at the intersection of video games, education, visual arts, media, technology, and storytelling.

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